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Castlevania - Bram Stoker's nightmare : Lighting

I’m excited to share my first lighting project created in Unreal Engine 5.
The goal of this project was to push my lighting skills further while exploring the possibilities of a real-time 3D engine.

Inspired by the dark and fantastical world of Castlevania, I aimed to craft a cinematic and atmospheric lighting mood, where light becomes a storytelling tool on its own.

**Special thanks :
Kristina Charette
Christophe Dery

25 hours of work
My contribution on this project :
- Lighting (100%)
- Layout camera (100%)
- Post-process (100%)
- Rendering (100%)
Software :
- Unreal Engine 5.6.1
Asset sources :
- Ultra dynamique sky (Epic Games)
- Abandoned Cathedral (Epic Games)

Final output - My contribution : Layout, lighting, compositing (post-process)

Final output - My contribution : Layout, lighting, compositing (post-process)

Breakdown

Engine passes

Engine passes

Moodboard - Artistic direction - Images from web

Moodboard - Artistic direction - Images from web